I've decided to take this concept a step further, and play "GM of a team."
While I'd love to be Ben Cherington, the reality is that he won a World Series 2 years ago, and probably isn't going anywhere. So, instead, I'm going to pick a team that actually changed GM's this year, and I'm going to run a shadow version of the Padres.
A few ground rules:
- If a player is traded, I'm going to give myself a sort of "right to match" on a deal, assuming I have a comparable offer to make. For example, I'm going to assume that free agents will take a small increase on their pay in order to play for me. Seriously, it is San Diego. There is no better place to live.
- Budget wise, I'm going to assume a $100 million budget for the roster, and $10 million annual amateur acquisition budget. Money will roll over annually. For example, if I spend $82 million this year, I'm going to roll $18 million into next year's budget. It will also be flexible. If my team is killing it in the regular season and I need to make a deal for a reliever, I can borrow from my amateur spending budget. Etc.
- To judge success, I'm going to use WAR at the end of the year, and add it up for my team (it is basic, I know). If my team is a 97 WAR (including the assumed baseline), I'll award myself the draft pick that goes with that win total (if my team is phenomenal, I don't want to assume a higher draft pick than would be awarded, and vice versa... If I suck at this, I expect to draft higher).
- Finally, I'm going to start from the day AJ Preller was hired, meaning that I can undo moves he has made so far (there is a little bit of hind sighting involved here. But that's ok because it is only a couple months, not a long term thing).
Tomorrow, I'll unveil some organizational philosophies, but for the time being, please know this: I'm not making the Matt Kemp trade.
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